Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

Tuesday, July 9, 2013

WIP - Epic Mickey conept Art

So a little while back i was looking around for something to do, yes, i realise i have a lot of WIP's, but none the less i saw a cool piece from the Epic Mickey conceprt art book.

The image (which for legal reasons i wont post here, although im sure you can find it) is of some spooky gates from one of the games environments, this is where the model is at the moment, and im trying to incorporate Zbrush into my workflow, i still dont know how to use it, haha.

lets see what we end up with.

WIP - Living Room

This here is a model i did for another short that will eventually see the light of day.

Either way, im gunna texture this too look like a set from a Tim Burton movie. Should be sweet once completed.

The concept art piece was created by Brian Carlin from http://bcart.carbonmade.com/

WIP - Hospital Room






This her is a WIP model for a short film, i cant tell anyone the specifics of it or what its for or even when it will be released, but here is a sneak peek at the environment i built for it.

The design was a Wallace and Gromit inspired hospital room.

I wish them well with the whole project, and ill texture and render this for my purposes later.

WIP - My Bedroom





I had a thought that it would be cool to do a 3d version of my room. Currently a WIP but at some point in time it will look awesome. At least thats the plan.

WIP - Inhouse garden.


This here is a project similar to the Jar Room. This was modeled of an image from a contemporary house.

Since i migrated and backed up my files, i actually managed to delete the source files for this project, so if i choose to revisit it, ill have to model it again. Which isn't too bad, the model wasn't to dense to begin with.

Video link:
http://vimeo.com/55010347

WIP - Jar Room project


This here is a current WIP (Work in Progress). I saw an Image in google and thought it would be cool to interperate into 3d.

I actually showed this to the head of recruitment at Luma Pictures here in Australia. He said that it is good for an artist to take the models he or she makes and texture with a realistic style.

The idea is to make a fantasy location look real, technically, hats what we want to do isn't it? take the fantastic and make it seen like a real place.

So ill pass on the tip he gave me, texture your models in a realistic fashion and render it it V-Ray.

I still have to finish UV mapping the model and have since decided that there wasn't enough detail in there, so im adding more to it.

Video link:
http://vimeo.com/55010348

Aladdin Palace BTS







Here is the customary BTS post for the Palace video. Another glimpse into what it takes to get a result.

Aladdin Palace


So here we are adding another project to the blog. This one is a 3d rendition of the palace from Aladdin, another solo project.

Lets just say i really like this film.

The link for the rendered video is here:
http://vimeo.com/55010349

Cottage BTS











So here are some of the rendered layers used in the composite for the cottage post. A small glimpse into the work that goes into a project? I think so.

First art post! The Cottage




This set of images belong to an environmental piece i did last year. This is a complete solo project, i saw a cool piece of concept art for the building (from Fable 2 i believe) so i decided to add it in.

The video render can be seen here:
http://vimeo.com/55010346